503 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			503 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/* NProgress, (c) 2013, 2014 Rico Sta. Cruz - http://ricostacruz.com/nprogress
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 * @license MIT */
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;(function(root, factory) {
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  if (typeof define === 'function' && define.amd) {
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    define(factory);
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  } else if (typeof exports === 'object') {
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    module.exports = factory();
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  } else {
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    root.NProgress = factory();
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  }
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})(this, function() {
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  var NProgress = {};
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  NProgress.version = '0.2.0';
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  var Settings = NProgress.settings = {
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    minimum: 0.08,
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    easing: 'linear',
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    positionUsing: '',
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    speed: 200,
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    trickle: true,
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    trickleSpeed: 200,
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    showSpinner: true,
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    barSelector: '[role="bar"]',
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    spinnerSelector: '[role="spinner"]',
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    parent: 'body',
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    template: '<div class="bar" role="bar"><div class="peg"></div></div><div class="spinner" role="spinner"><div class="spinner-icon"></div></div>'
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  };
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  /**
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   * Updates configuration.
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   *
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   *     NProgress.configure({
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   *       minimum: 0.1
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   *     });
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   */
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  NProgress.configure = function(options) {
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    var key, value;
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    for (key in options) {
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      value = options[key];
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      if (value !== undefined && options.hasOwnProperty(key)) Settings[key] = value;
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    }
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    return this;
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  };
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  /**
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   * Last number.
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   */
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  NProgress.status = null;
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  /**
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   * Sets the progress bar status, where `n` is a number from `0.0` to `1.0`.
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   *
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   *     NProgress.set(0.4);
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   *     NProgress.set(1.0);
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   */
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  NProgress.set = function(n) {
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    var started = NProgress.isStarted();
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    n = clamp(n, Settings.minimum, 1);
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    NProgress.status = (n === 1 ? null : n);
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    var progress = NProgress.render(!started),
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        bar      = progress.querySelector(Settings.barSelector),
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        speed    = Settings.speed,
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        ease     = Settings.easing;
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    progress.offsetWidth; /* Repaint */
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    queue(function(next) {
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      // Set positionUsing if it hasn't already been set
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      if (Settings.positionUsing === '') Settings.positionUsing = NProgress.getPositioningCSS();
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      // Add transition
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      css(bar, barPositionCSS(n, speed, ease));
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      if (n === 1) {
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        // Fade out
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        css(progress, {
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          transition: 'none',
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          opacity: 1
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        });
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        progress.offsetWidth; /* Repaint */
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        setTimeout(function() {
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          css(progress, {
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            transition: 'all ' + speed + 'ms linear',
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            opacity: 0
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          });
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          setTimeout(function() {
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            NProgress.remove();
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            next();
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          }, speed);
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        }, speed);
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      } else {
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        setTimeout(next, speed);
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      }
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    });
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    return this;
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  };
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  NProgress.isStarted = function() {
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    return typeof NProgress.status === 'number';
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  };
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  /**
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   * Shows the progress bar.
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   * This is the same as setting the status to 0%, except that it doesn't go backwards.
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   *
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   *     NProgress.start();
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   *
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   */
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  NProgress.start = function() {
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    if (!NProgress.status) NProgress.set(0);
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    var work = function() {
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      setTimeout(function() {
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        if (!NProgress.status) return;
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        NProgress.trickle();
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        work();
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      }, Settings.trickleSpeed);
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    };
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    if (Settings.trickle) work();
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    return this;
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  };
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  /**
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   * Hides the progress bar.
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   * This is the *sort of* the same as setting the status to 100%, with the
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   * difference being `done()` makes some placebo effect of some realistic motion.
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   *
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   *     NProgress.done();
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   *
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   * If `true` is passed, it will show the progress bar even if its hidden.
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   *
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   *     NProgress.done(true);
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   */
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  NProgress.done = function(force) {
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    if (!force && !NProgress.status) return this;
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    return NProgress.inc(0.3 + 0.5 * Math.random()).set(1);
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  };
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  /**
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   * Increments by a random amount.
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   */
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  NProgress.inc = function(amount) {
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    var n = NProgress.status;
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    if (!n) {
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      return NProgress.start();
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    } else if(n > 1) {
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      return;
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    } else {
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      if (typeof amount !== 'number') {
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        if (n >= 0 && n < 0.2) { amount = 0.1; }
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        else if (n >= 0.2 && n < 0.5) { amount = 0.04; }
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        else if (n >= 0.5 && n < 0.8) { amount = 0.02; }
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        else if (n >= 0.8 && n < 0.99) { amount = 0.005; }
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        else { amount = 0; }
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      }
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      n = clamp(n + amount, 0, 0.994);
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      return NProgress.set(n);
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    }
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  };
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  NProgress.trickle = function() {
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    return NProgress.inc();
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  };
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  /**
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   * Waits for all supplied jQuery promises and
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   * increases the progress as the promises resolve.
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   *
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   * @param $promise jQUery Promise
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   */
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  (function() {
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    var initial = 0, current = 0;
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    NProgress.promise = function($promise) {
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      if (!$promise || $promise.state() === "resolved") {
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        return this;
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      }
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      if (current === 0) {
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        NProgress.start();
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      }
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      initial++;
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      current++;
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      $promise.always(function() {
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        current--;
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        if (current === 0) {
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            initial = 0;
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            NProgress.done();
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        } else {
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            NProgress.set((initial - current) / initial);
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        }
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      });
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      return this;
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    };
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  })();
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  /**
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   * (Internal) renders the progress bar markup based on the `template`
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   * setting.
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   */
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  NProgress.render = function(fromStart) {
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    if (NProgress.isRendered()) return document.getElementById('nprogress');
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    addClass(document.documentElement, 'nprogress-busy');
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    var progress = document.createElement('div');
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    progress.id = 'nprogress';
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    progress.innerHTML = Settings.template;
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    var bar = progress.querySelector(Settings.barSelector),
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        perc = fromStart ? '-100' : toBarPerc(NProgress.status || 0),
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        parent = isDOM(Settings.parent)
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          ? Settings.parent
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          : document.querySelector(Settings.parent),
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        spinner
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    css(bar, {
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      transition: 'all 0 linear',
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      transform: 'translate3d(' + perc + '%,0,0)'
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    });
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    if (!Settings.showSpinner) {
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      spinner = progress.querySelector(Settings.spinnerSelector);
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      spinner && removeElement(spinner);
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    }
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    if (parent != document.body) {
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      addClass(parent, 'nprogress-custom-parent');
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    }
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    parent.appendChild(progress);
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    return progress;
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  };
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  /**
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   * Removes the element. Opposite of render().
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   */
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  NProgress.remove = function() {
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    removeClass(document.documentElement, 'nprogress-busy');
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    var parent = isDOM(Settings.parent)
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      ? Settings.parent
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      : document.querySelector(Settings.parent)
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    removeClass(parent, 'nprogress-custom-parent')
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    var progress = document.getElementById('nprogress');
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    progress && removeElement(progress);
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  };
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  /**
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   * Checks if the progress bar is rendered.
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   */
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  NProgress.isRendered = function() {
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    return !!document.getElementById('nprogress');
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  };
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  /**
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   * Determine which positioning CSS rule to use.
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   */
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  NProgress.getPositioningCSS = function() {
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    // Sniff on document.body.style
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    var bodyStyle = document.body.style;
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    // Sniff prefixes
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    var vendorPrefix = ('WebkitTransform' in bodyStyle) ? 'Webkit' :
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                       ('MozTransform' in bodyStyle) ? 'Moz' :
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                       ('msTransform' in bodyStyle) ? 'ms' :
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                       ('OTransform' in bodyStyle) ? 'O' : '';
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    if (vendorPrefix + 'Perspective' in bodyStyle) {
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      // Modern browsers with 3D support, e.g. Webkit, IE10
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      return 'translate3d';
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    } else if (vendorPrefix + 'Transform' in bodyStyle) {
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      // Browsers without 3D support, e.g. IE9
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      return 'translate';
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    } else {
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      // Browsers without translate() support, e.g. IE7-8
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      return 'margin';
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    }
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  };
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  /**
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   * Helpers
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   */
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  function isDOM (obj) {
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    if (typeof HTMLElement === 'object') {
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      return obj instanceof HTMLElement
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    }
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    return (
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      obj &&
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      typeof obj === 'object' &&
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      obj.nodeType === 1 &&
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      typeof obj.nodeName === 'string'
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    )
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  }
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  function clamp(n, min, max) {
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    if (n < min) return min;
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    if (n > max) return max;
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    return n;
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  }
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  /**
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   * (Internal) converts a percentage (`0..1`) to a bar translateX
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   * percentage (`-100%..0%`).
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   */
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  function toBarPerc(n) {
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    return (-1 + n) * 100;
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  }
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  /**
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   * (Internal) returns the correct CSS for changing the bar's
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   * position given an n percentage, and speed and ease from Settings
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   */
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  function barPositionCSS(n, speed, ease) {
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    var barCSS;
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    if (Settings.positionUsing === 'translate3d') {
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      barCSS = { transform: 'translate3d('+toBarPerc(n)+'%,0,0)' };
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    } else if (Settings.positionUsing === 'translate') {
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      barCSS = { transform: 'translate('+toBarPerc(n)+'%,0)' };
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    } else {
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      barCSS = { 'margin-left': toBarPerc(n)+'%' };
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    }
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    barCSS.transition = 'all '+speed+'ms '+ease;
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    return barCSS;
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  }
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  /**
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   * (Internal) Queues a function to be executed.
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   */
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  var queue = (function() {
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    var pending = [];
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    function next() {
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      var fn = pending.shift();
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      if (fn) {
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        fn(next);
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      }
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    }
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    return function(fn) {
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      pending.push(fn);
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      if (pending.length == 1) next();
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    };
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  })();
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  /**
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   * (Internal) Applies css properties to an element, similar to the jQuery
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   * css method.
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   *
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   * While this helper does assist with vendor prefixed property names, it
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   * does not perform any manipulation of values prior to setting styles.
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   */
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  var css = (function() {
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    var cssPrefixes = [ 'Webkit', 'O', 'Moz', 'ms' ],
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        cssProps    = {};
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    function camelCase(string) {
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      return string.replace(/^-ms-/, 'ms-').replace(/-([\da-z])/gi, function(match, letter) {
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        return letter.toUpperCase();
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      });
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    }
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    function getVendorProp(name) {
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      var style = document.body.style;
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      if (name in style) return name;
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      var i = cssPrefixes.length,
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          capName = name.charAt(0).toUpperCase() + name.slice(1),
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          vendorName;
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      while (i--) {
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        vendorName = cssPrefixes[i] + capName;
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        if (vendorName in style) return vendorName;
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      }
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      return name;
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    }
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    function getStyleProp(name) {
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      name = camelCase(name);
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      return cssProps[name] || (cssProps[name] = getVendorProp(name));
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    }
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    function applyCss(element, prop, value) {
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      prop = getStyleProp(prop);
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      element.style[prop] = value;
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    }
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    return function(element, properties) {
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      var args = arguments,
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          prop,
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          value;
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      if (args.length == 2) {
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        for (prop in properties) {
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          value = properties[prop];
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          if (value !== undefined && properties.hasOwnProperty(prop)) applyCss(element, prop, value);
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        }
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      } else {
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        applyCss(element, args[1], args[2]);
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      }
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    }
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  })();
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  /**
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   * (Internal) Determines if an element or space separated list of class names contains a class name.
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   */
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  function hasClass(element, name) {
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    var list = typeof element == 'string' ? element : classList(element);
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    return list.indexOf(' ' + name + ' ') >= 0;
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  }
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  /**
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   * (Internal) Adds a class to an element.
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   */
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  function addClass(element, name) {
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    var oldList = classList(element),
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        newList = oldList + name;
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    if (hasClass(oldList, name)) return;
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    // Trim the opening space.
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    element.className = newList.substring(1);
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  }
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  /**
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   * (Internal) Removes a class from an element.
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   */
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  function removeClass(element, name) {
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    var oldList = classList(element),
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        newList;
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    if (!hasClass(element, name)) return;
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    // Replace the class name.
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    newList = oldList.replace(' ' + name + ' ', ' ');
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    // Trim the opening and closing spaces.
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    element.className = newList.substring(1, newList.length - 1);
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  }
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  /**
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   * (Internal) Gets a space separated list of the class names on the element.
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   * The list is wrapped with a single space on each end to facilitate finding
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   * matches within the list.
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   */
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  function classList(element) {
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    return (' ' + (element && element.className || '') + ' ').replace(/\s+/gi, ' ');
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  }
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  /**
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   * (Internal) Removes an element from the DOM.
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   */
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  function removeElement(element) {
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    element && element.parentNode && element.parentNode.removeChild(element);
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  }
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  return NProgress;
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});
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layui.define([], function(exports) {
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	exports('nprogress', NProgress);
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}); |