92 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package binding
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| 
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| import (
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| 	"reflect"
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| 	"strconv"
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| 	"strings"
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| 	"sync"
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| 
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| 	"github.com/go-playground/validator/v10"
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| )
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| 
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| type defaultValidator struct {
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| 	once     sync.Once
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| 	validate *validator.Validate
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| }
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| 
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| type SliceValidationError []error
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| 
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| // Error concatenates all error elements in SliceValidationError into a single string separated by \n.
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| func (err SliceValidationError) Error() string {
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| 	if len(err) == 0 {
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| 		return ""
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| 	}
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| 
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| 	var b strings.Builder
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| 	for i := 0; i < len(err); i++ {
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| 		if err[i] != nil {
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| 			if b.Len() > 0 {
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| 				b.WriteString("\n")
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| 			}
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| 			b.WriteString("[" + strconv.Itoa(i) + "]: " + err[i].Error())
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| 		}
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| 	}
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| 	return b.String()
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| }
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| 
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| var _ StructValidator = (*defaultValidator)(nil)
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| 
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| // ValidateStruct receives any kind of type, but only performed struct or pointer to struct type.
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| func (v *defaultValidator) ValidateStruct(obj any) error {
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| 	if obj == nil {
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| 		return nil
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| 	}
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| 
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| 	value := reflect.ValueOf(obj)
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| 	switch value.Kind() {
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| 	case reflect.Ptr:
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| 		if value.Elem().Kind() != reflect.Struct {
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| 			return v.ValidateStruct(value.Elem().Interface())
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| 		}
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| 		return v.validateStruct(obj)
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| 	case reflect.Struct:
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| 		return v.validateStruct(obj)
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| 	case reflect.Slice, reflect.Array:
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| 		count := value.Len()
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| 		validateRet := make(SliceValidationError, 0)
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| 		for i := 0; i < count; i++ {
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| 			if err := v.ValidateStruct(value.Index(i).Interface()); err != nil {
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| 				validateRet = append(validateRet, err)
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| 			}
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| 		}
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| 		if len(validateRet) == 0 {
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| 			return nil
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| 		}
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| 		return validateRet
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| 	default:
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| 		return nil
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| 	}
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| }
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| 
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| // validateStruct receives struct type
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| func (v *defaultValidator) validateStruct(obj any) error {
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| 	v.lazyinit()
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| 	return v.validate.Struct(obj)
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| }
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| 
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| // Engine returns the underlying validator engine which powers the default
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| // Validator instance. This is useful if you want to register custom validations
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| // or struct level validations. See validator GoDoc for more info -
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| // https://pkg.go.dev/github.com/go-playground/validator/v10
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| func (v *defaultValidator) Engine() any {
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| 	v.lazyinit()
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| 	return v.validate
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| }
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| 
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| func (v *defaultValidator) lazyinit() {
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| 	v.once.Do(func() {
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| 		v.validate = validator.New()
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| 		v.validate.SetTagName("binding")
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| 	})
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| }
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